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Need a translator to localize a mobile game into several languages

213 views 0 responses#42640
Budget€875for the project
FormatOne-time projectno prepayment
PaymentCash, Bank transfer
Responses acceptedResponse period is overuntil 12.09.2026
Responses0category average: 0.4
Views21323 in 14 days

Project description

We're finishing development of a mobile game and need to prepare it for release in several new markets. The project includes menus, settings, tutorial prompts, achievement descriptions, and a good volume of character dialogue with humor and pop-culture references that won't land the same way in every language. Word-for-word translation won't work here — we need someone who can adapt jokes, idioms, and cultural nods so they feel natural and funny to a local player while keeping the tone of the original intact.

A major constraint is that most interface strings have strict character limits set by the screen layout — buttons, tooltips, and short labels can't just expand to fit a longer translation. We need a localizer who can work within these limits without losing meaning or making a line feel clipped. Experience with game localization specifically, rather than general document translation, matters a lot here, since dialogue rhythm and UI text constraints behave very differently from ordinary content.

We'll provide the full text in a structured spreadsheet with context notes, per-string character limits, and screenshots of the relevant screens wherever possible.

What we're looking for in a freelancer:
— native or near-native fluency in the target languages
— prior experience localizing mobile or video games
— careful handling of length limits and formatting placeholders
— ability to adapt humor and cultural references without losing meaning
— willingness to revise strings after in-game testing
Texts and translation Cash, Bank transfer

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