Project description
TranslatedBeyond core mechanics we need 10-15 manually crafted levels with gradually increasing difficulty, a clear menu and level select, plus light meta-progression to give players a reason to return. Monetization should be gentle and non-intrusive: rewarded video ads providing real value (extra life, hint, bonus), plus a small set of in-app purchases — for example, ad removal and a coin pack. We also need global leaderboards and friend leaderboards to drive engagement. All source code, project files and assets transfer to us, and the chosen candidate takes the project from working prototype to signed builds accepted on both App Store and Google Play, including store page design, icons and screenshots per our brief.
In your response include links to published games and describe your experience with ad networks and purchase mechanics you prefer. For us clean architecture, readable code and clear communication matter more than speed.
— 2D Unity game with complete core gameplay loop per the provided design document
— 10-15 balanced levels with smooth difficulty curve, menu and level selection
— Rewarded ads and in-app purchases (ad removal, coin pack, bonuses)
— Global leaderboards and friend leaderboards with score persistence
— Signed, tested builds published and approved on App Store and Google Play
— Complete source code, project files and brief handover documentation