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Casual 2D mobile game on Unity (C#): ads, IAP, leaderboards

92 views 0 responses#42025
Budget€3,425for the project
FormatOne-time projectno prepayment
PaymentCash, Bank transfer
Responses acceptedResponse period is overuntil 15.09.2026
Responses0category average: 0.9
Views927 in 14 days

Project description

Translated
We are a small studio preparing our first casual project and need an experienced Unity developer to build a complete 2D mobile game based on a ready concept and art direction. The heart of the project is a pleasant and repeatable core gameplay loop: easy to learn, but engaging to improve over and over. We already have a detailed design document describing mechanics, scoring systems and difficulty curve; your task is to turn this document into a stable, cleanly structured C# codebase and a game that simply feels good in hand. The build should run smoothly on mid-range smartphones under Android and iOS, load quickly and behave predictably across different screen sizes and aspect ratios.

Beyond core mechanics we need 10-15 manually crafted levels with gradually increasing difficulty, a clear menu and level select, plus light meta-progression to give players a reason to return. Monetization should be gentle and non-intrusive: rewarded video ads providing real value (extra life, hint, bonus), plus a small set of in-app purchases — for example, ad removal and a coin pack. We also need global leaderboards and friend leaderboards to drive engagement. All source code, project files and assets transfer to us, and the chosen candidate takes the project from working prototype to signed builds accepted on both App Store and Google Play, including store page design, icons and screenshots per our brief.

In your response include links to published games and describe your experience with ad networks and purchase mechanics you prefer. For us clean architecture, readable code and clear communication matter more than speed.

— 2D Unity game with complete core gameplay loop per the provided design document
— 10-15 balanced levels with smooth difficulty curve, menu and level selection
— Rewarded ads and in-app purchases (ad removal, coin pack, bonuses)
— Global leaderboards and friend leaderboards with score persistence
— Signed, tested builds published and approved on App Store and Google Play
— Complete source code, project files and brief handover documentation
Mobile app development Cash, Bank transfer

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