About the service
I create light and engaging HTML5 games on the Phaser engine that run anywhere — straight in a browser on a computer or phone, no installation. Need a playable prototype for a pitch, a branded promo game for a campaign, an educational mini-game or a full casual project for stores — I will take the idea from rough sketch to finished build ready to publish. I write clean and maintainable JavaScript, maintain stable FPS even on weak smartphones and set up controls that feel convenient with touch, mouse and keyboard.
Technically I cover Phaser's full arsenal: arcade and matter physics, sprite animation and atlases, tilemaps and parallax scenes, camera work, particles, tweens for UI and a solid input layer with virtual gamepad for touch. I make sound with sprites, music and proper audio muting, scene management, saves and adaptive scaling so one build works on any screen. When a game needs social features, I add real-time multiplayer with authoritative server, matchmaking and latency compensation — sessions stay fair and smooth.
I also make games earn and find an audience: carefully wire rewarded and interstitial ads, in-game purchases and analytics, publish the game to the open web as a fast PWA or package for app stores through a web wrapper. You get source code you truly own, clear documentation and a working release. Tell me about the concept, timeline and platforms — I will make a plan for your budget.
— Prototypes, promo games, educational and casual projects
— Physics, tilemaps, animation, sound and touch controls
— Real-time multiplayer, ads, purchases, analytics
— Publishing to web/PWA and stores with source code transfer
Technically I cover Phaser's full arsenal: arcade and matter physics, sprite animation and atlases, tilemaps and parallax scenes, camera work, particles, tweens for UI and a solid input layer with virtual gamepad for touch. I make sound with sprites, music and proper audio muting, scene management, saves and adaptive scaling so one build works on any screen. When a game needs social features, I add real-time multiplayer with authoritative server, matchmaking and latency compensation — sessions stay fair and smooth.
I also make games earn and find an audience: carefully wire rewarded and interstitial ads, in-game purchases and analytics, publish the game to the open web as a fast PWA or package for app stores through a web wrapper. You get source code you truly own, clear documentation and a working release. Tell me about the concept, timeline and platforms — I will make a plan for your budget.
— Prototypes, promo games, educational and casual projects
— Physics, tilemaps, animation, sound and touch controls
— Real-time multiplayer, ads, purchases, analytics
— Publishing to web/PWA and stores with source code transfer