About the service
I create browser-based interactive fiction in Twine on Harlowe format and turn your branching scenario into a finished web story ready to publish. Harlowe is Twine's macro scripting language: I break down the narrative into passages, link choices with hyperlinks and manage state through variables, hooks and named hooks so the story responds to reader actions.
What's included: a clear passage map with meaningful branches instead of a maze; player choices that actually affect the plot; variables for inventory, traits, reputation and flags; conditional text via (if:), (else-if:) and (unless:); reusable logic with (set:), (put:), custom macros and (display:); responsive interactions with (link:), (link-reveal:), (click:) and (goto:). I style everything in CSS — typography, colors, transitions, named hook effects — so the story looks like your project, not a default template. I can add (dialog:), delayed text reveals, save and load via (save-game:) and (load-game:), simple audio and images where they fit.
Typical tasks: gamebooks, role-playing story games, training and educational scenarios, onboarding walkthroughs, quizzes with scoring, visual novels and story prototypes for larger games. You send me a plan, spreadsheet, document or even rough notes — I assemble a coherent Harlowe structure with verified paths.
You get an editable .twee/.twine source and a compiled standalone HTML file that works anywhere — on itch, your hosting or offline. I check every branch, hunt for dead ends and broken links, keep variable logic readable and commented so you can extend it later. Tell me the text volume, number of endings and desired styling and interactivity level — I'll estimate the work precisely. Revisions are included until paths and logic work as intended.
What's included: a clear passage map with meaningful branches instead of a maze; player choices that actually affect the plot; variables for inventory, traits, reputation and flags; conditional text via (if:), (else-if:) and (unless:); reusable logic with (set:), (put:), custom macros and (display:); responsive interactions with (link:), (link-reveal:), (click:) and (goto:). I style everything in CSS — typography, colors, transitions, named hook effects — so the story looks like your project, not a default template. I can add (dialog:), delayed text reveals, save and load via (save-game:) and (load-game:), simple audio and images where they fit.
Typical tasks: gamebooks, role-playing story games, training and educational scenarios, onboarding walkthroughs, quizzes with scoring, visual novels and story prototypes for larger games. You send me a plan, spreadsheet, document or even rough notes — I assemble a coherent Harlowe structure with verified paths.
You get an editable .twee/.twine source and a compiled standalone HTML file that works anywhere — on itch, your hosting or offline. I check every branch, hunt for dead ends and broken links, keep variable logic readable and commented so you can extend it later. Tell me the text volume, number of endings and desired styling and interactivity level — I'll estimate the work precisely. Revisions are included until paths and logic work as intended.