About the service
I develop text interactive novels with choice on ChoiceScript — the very language created by Choice of Games studio for branching choice-driven games-books. If you have a plot, world and characters but no idea how to turn it into a playable project, I'll port your manuscript into a fully working, replayable game.
What you get:
— Clean ChoiceScript code with correct logic for *choice, *if, *goto, *goto_scene and *gosub — the story doesn't hit a dead end and doesn't loop by mistake.
— A trait system: personality traits, relationships, skills, resources and reputation through *create, *set and *temp variables, with a working stats screen.
— Meaningful branching where player decisions carry consequences through chapters, and multiple different endings depending on the path taken.
— Quicktest and Randomtest runs: every branch is reachable, no variable is left undefined.
— A neat stats screen (choicescript_stats), fair skill checks and clean text formatting within scenes.
How it works: you send a plan or draft chapters, we align variables and branching form, I implement scene by scene. I can start a new game from a clean template or extend and debug an existing ChoiceScript project. The delivery includes a full scenes folder, mygame.js setup, documented variable list and a build runnable in a browser.
Whether you aim to publish via Hosted Games, self-publish or just prototype an idea — I'll make the mechanics invisible and leave only the story. Tell me the word count and how many major branches you're planning, and I'll estimate the project precisely.
What you get:
— Clean ChoiceScript code with correct logic for *choice, *if, *goto, *goto_scene and *gosub — the story doesn't hit a dead end and doesn't loop by mistake.
— A trait system: personality traits, relationships, skills, resources and reputation through *create, *set and *temp variables, with a working stats screen.
— Meaningful branching where player decisions carry consequences through chapters, and multiple different endings depending on the path taken.
— Quicktest and Randomtest runs: every branch is reachable, no variable is left undefined.
— A neat stats screen (choicescript_stats), fair skill checks and clean text formatting within scenes.
How it works: you send a plan or draft chapters, we align variables and branching form, I implement scene by scene. I can start a new game from a clean template or extend and debug an existing ChoiceScript project. The delivery includes a full scenes folder, mygame.js setup, documented variable list and a build runnable in a browser.
Whether you aim to publish via Hosted Games, self-publish or just prototype an idea — I'll make the mechanics invisible and leave only the story. Tell me the word count and how many major branches you're planning, and I'll estimate the project precisely.