About the service
Hi! I'm a game developer specializing in GameMaker Studio and the GML language. I turn your idea into a real, playable 2D game. Need a quick prototype to test mechanics, or a full-fledged project for publication — I write clean and understandable GML that's easy to expand in the future.
What I can do for you:
— Basic game systems: character control, physics and collisions, state machines for objects and enemies, inventory, dialogs, saving and loading, quest logic.
— Genre fundamentals: platformers, top-down shooters, roguelikes, tower defense, puzzles, RPG, arcades and endless runners.
— Object and room events: configure object events, room transitions, cameras, parallax, tilemaps and collision layers to make the world feel alive.
— Sprites and animation: frame-by-frame animation, sprite switching, squash-and-stretch, particles, smooth game feel with tweening and screen shake.
— Shaders: custom GLSL shaders for lighting, outlines, palette replacement, water, dissolve and post-processing.
— UI and menus: HUD, pause, settings, localization and gamepad support.
— Export and release: builds for Windows, macOS, Linux, Android and iOS, touch controls and ad or in-app purchase integration.
How I work: we agree on scope and a short phased plan, I regularly send playable builds so you always see progress, I comment the code and hand over a project your team can develop further. I care about performance and game feel, so the result runs smooth and is genuinely fun to play. Send a brief game description — I'll respond with a realistic plan, timeline and price.
What I can do for you:
— Basic game systems: character control, physics and collisions, state machines for objects and enemies, inventory, dialogs, saving and loading, quest logic.
— Genre fundamentals: platformers, top-down shooters, roguelikes, tower defense, puzzles, RPG, arcades and endless runners.
— Object and room events: configure object events, room transitions, cameras, parallax, tilemaps and collision layers to make the world feel alive.
— Sprites and animation: frame-by-frame animation, sprite switching, squash-and-stretch, particles, smooth game feel with tweening and screen shake.
— Shaders: custom GLSL shaders for lighting, outlines, palette replacement, water, dissolve and post-processing.
— UI and menus: HUD, pause, settings, localization and gamepad support.
— Export and release: builds for Windows, macOS, Linux, Android and iOS, touch controls and ad or in-app purchase integration.
How I work: we agree on scope and a short phased plan, I regularly send playable builds so you always see progress, I comment the code and hand over a project your team can develop further. I care about performance and game feel, so the result runs smooth and is genuinely fun to play. Send a brief game description — I'll respond with a realistic plan, timeline and price.