About the service
I create game-ready 3D models of characters and environments in a low-poly style, from concept to an asset that drops straight into your engine. I work for Unity and Unreal as well as mobile projects where a low polygon count and a tidy triangle budget really matter. I can take on a single hero character or a full set of level props: buildings, foliage, furniture, weapons and decorative objects in one consistent visual style.
The job covers the full cycle: modeling with clean topology, proper UV unwrapping with no seams in visible areas, map baking and texturing in PBR or in a stylised hand-painted manner when the project calls for it. I set pivots and scale to match your pipeline and pack materials into atlases so the scene stays light on hardware. When needed I also prepare LOD levels and collision meshes for physics.
You receive the source file, ready FBX or glTF exports, a set of textures at the resolution you need and a short import guide. Before finishing I show the model in the viewport from three angles and inside a test engine scene, so you can approve the silhouette and readability before textures are locked. Tell me about the setting, your references and the target platform, and I will tune the style and mesh density to your game.
The job covers the full cycle: modeling with clean topology, proper UV unwrapping with no seams in visible areas, map baking and texturing in PBR or in a stylised hand-painted manner when the project calls for it. I set pivots and scale to match your pipeline and pack materials into atlases so the scene stays light on hardware. When needed I also prepare LOD levels and collision meshes for physics.
You receive the source file, ready FBX or glTF exports, a set of textures at the resolution you need and a short import guide. Before finishing I show the model in the viewport from three angles and inside a test engine scene, so you can approve the silhouette and readability before textures are locked. Tell me about the setting, your references and the target platform, and I will tune the style and mesh density to your game.