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Low-poly game 3D models: characters and environment

205 views#4532
Category3D modeling
Listing period14 daysuntil 22.12.2026
Posted23.09.2026
Views20526 in 14 days

About the service

I create game-ready 3D models of characters and environments in a low-poly style, from concept to an asset that drops straight into your engine. I work for Unity and Unreal as well as mobile projects where a low polygon count and a tidy triangle budget really matter. I can take on a single hero character or a full set of level props: buildings, foliage, furniture, weapons and decorative objects in one consistent visual style.

The job covers the full cycle: modeling with clean topology, proper UV unwrapping with no seams in visible areas, map baking and texturing in PBR or in a stylised hand-painted manner when the project calls for it. I set pivots and scale to match your pipeline and pack materials into atlases so the scene stays light on hardware. When needed I also prepare LOD levels and collision meshes for physics.

You receive the source file, ready FBX or glTF exports, a set of textures at the resolution you need and a short import guide. Before finishing I show the model in the viewport from three angles and inside a test engine scene, so you can approve the silhouette and readability before textures are locked. Tell me about the setting, your references and the target platform, and I will tune the style and mesh density to your game.

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Natalia M.3D modeling
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