About the service
I create augmented reality filters for face and camera that people want to share, and lead the project from idea to published, ready for review. I work in Spark AR and Lens Studio: making branded masks, animated makeup and jewelry, product try-on layers, world-effects with 3D objects anchored in space and small interactive games controlled by facial expressions, taps or the front camera. Each filter is first built around a clear idea, then modeled, textured and animated so it reads instantly on a phone screen and comes to life right after the camera starts.
My work is not just a pretty preview in the editor. I optimize polygons, textures and shaders so the effect fits the platform limits and loads fast on mid-range devices, because a filter that lags or fails review, nobody uses. I fine-tune face tracking, occlusion, segmentation and triggers by hands or environment, test on different faces and in different lighting, prepare icons, demo videos and all metadata the platform requests. If you already have a brand guide, 3D assets or campaign concept — I adapt the effect to fit; if you only have a rough idea — I help develop it to something that works technically and looks good.
You get a ready tested effect, ready to launch, plus the original project so your team can reuse or update it later. I take on both a single key filter for a launch and a themed series for a seasonal campaign, and a standing set of effects for a brand that needs stable AR presence. Tell me the platform, goal and what assets you have, and I'll honestly say what's realistic within your budget and timeline.
— Branded masks, makeup and accessory try-on
— Product and world-effects with 3D object placement
— Interactive mini-games by facial expressions and camera triggers
— Full optimization, testing and publication readiness
My work is not just a pretty preview in the editor. I optimize polygons, textures and shaders so the effect fits the platform limits and loads fast on mid-range devices, because a filter that lags or fails review, nobody uses. I fine-tune face tracking, occlusion, segmentation and triggers by hands or environment, test on different faces and in different lighting, prepare icons, demo videos and all metadata the platform requests. If you already have a brand guide, 3D assets or campaign concept — I adapt the effect to fit; if you only have a rough idea — I help develop it to something that works technically and looks good.
You get a ready tested effect, ready to launch, plus the original project so your team can reuse or update it later. I take on both a single key filter for a launch and a themed series for a seasonal campaign, and a standing set of effects for a brand that needs stable AR presence. Tell me the platform, goal and what assets you have, and I'll honestly say what's realistic within your budget and timeline.
— Branded masks, makeup and accessory try-on
— Product and world-effects with 3D object placement
— Interactive mini-games by facial expressions and camera triggers
— Full optimization, testing and publication readiness