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I will write a branching interactive story in Ink for your game

93 views#2445
CategoryHandmade
Listing period10 daysuntil 22.11.2026
Posted24.08.2026
Views932 in 14 days

About the service

I develop branching interactive stories in Ink — the open scripting language from inkle studio, used to make 80 Days and Heaven's Vault. If your game hinges on player choice, I turn your plot into working, testable Ink code that reads easily and doesn't break.

What you get: choice scenes based on knots, stitches and diverts; compact weaves for dialogue and quick decisions; gathers that neatly bring branches back together; variables, conditional logic and functions tracking state, reputation, flags and inventory; threads for reusable content. The source stays readable, with comments, so your writers can extend it.

Integration: I plug the compiled JSON story into Unity via the official ink-Unity plugin (inkle runtime), wire external functions and variable observers so the game reacts to the narrative, and hand over a clean binding layer. On request, I'll support web or custom runtime.

Quality: every branch gets playtested, dead ends and unreachable outcomes are removed, state is checked so saves and loads work correctly. You get .ink source files, compiled JSON, a short structure map and notes on how to add content yourself.

Send me a plan, script or rough sketch of branching — I'll estimate the scope. A vertical slice, dialogue system or full story with choices: I make text playable.

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