Project description
1. There are FBX files with static mesh, textures to them and a json file in which the desired path to these mesh is prescribed, as well as their coordinates and rotation. It looks something like this: {"staticMeshes":[{"staticMesh":"Door_Set_S.ELF_Door_Set.Elf_Door_01","actorClass":"Engine.StaticMeshActor",":-2598.3398,":1933.0273,";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;""""""""""";;;;;;;;;;;;;;;""""""""""""""""""""";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""&qu
2. You need to parse the json file, select the path to the interference, create this path with directories, and place the file at the end of the path. In this example, it would be staticmeshes/Door_Set_S/ELF_Door_Set/Elf_Door_01.fbx.
3. Put on the stage these statics with the desired coordinates, rotation and scale from the json file
4. So you need to automate the process so that thousands of interferences are not placed manually, because this is the transfer of an existing game, and not the creation of a new one, the coordinates of the interferences are known in advance and exported.