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Interactive 3D development on Three.js and WebGL

72 views#2537
Listing period10 daysuntil 23.11.2026
Posted25.08.2026
Views721 in 14 days

About the service

I create interactive 3D that works right in the browser — no plugins or installations needed. On Three.js and raw WebGL I turn static pages into scenes you can rotate, explore and want to play with: product configurators where customers change materials and colors in real time, 360-degree circular product viewers, immersive landings, small browser games and live data visualizations. Two things matter equally to me — a convincing image and stable frames that hold up both on powerful desktop graphics and mid-range phones on slow internet.

I think about performance from day one, not at the very end. I bake and compress textures, draw geometry with instancing, tune lights and post-processing for specific hardware, lazily load heavy assets so the first frame appears fast. I don't forget the boring but important details: correct color management, clean GPU memory cleanup, soft fallbacks when WebGL is unavailable, and smooth control from keyboard and touchscreen. When data changes, I link the 3D layer to your real API so the scene reflects current state, not a frozen demo.

Tell me what visitors should feel and do — and I'll translate it into a concrete scene, an understandable interaction model and a polygon budget, draw calls and load time. I deliver documented maintainable code your team can develop further and a short guide on how to independently change models, textures and colors.

— Product configurators and 3D viewers
— Data visualization and scientific graphics
— Browser games and immersive scenes
— Performance profiling and optimization
— GLTF pipeline and asset preparation

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Olena T.Web programming
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