Project description
The ideal candidate will develop a complete puzzle flow: a sequence of interconnected riddles, locks, hidden mechanisms, and narrative reveals that guide a team of four to six players through roughly sixty minutes of gameplay. We need a mix of physical props (combination locks, hidden compartments, blacklight elements, magnetic mechanisms) and a few electronic components (RFID triggers, relay-based lock releases, simple microcontroller logic) integrated smoothly with the story. Difficulty should ramp gradually, with at least one red herring and one collaborative multi-player puzzle that forces communication between two separate areas of the room.
Deliverables include a full puzzle design document with diagrams, a prop list with sourcing notes, wiring and trigger logic for any electronic elements, and a playtesting plan with suggested adjustments based on at least two test runs. Prior experience designing escape rooms, interactive theater, or tabletop puzzle hunts is strongly preferred. Please share a portfolio or examples of previous puzzle work when applying.
Requirements:
— Proven experience in escape room or puzzle design
— Understanding of both physical and electronic puzzle mechanisms
— Ability to deliver a documented, buildable puzzle flow
— Willingness to participate in at least one playtest session