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Tuning Controls in Unity 2D Racing

641 views 0 responses#31898
BudgetNegotiable
FormatOngoing workno prepayment
PaymentE-money
Responses acceptedResponse period is overuntil 15.02.2021
Responses0category average: 0.9
Views6419 in 14 days

Project description

Hey, everybody.
Need a developer Unity (juniors / beginners / school children velkam, tk project 2D easy complexity level YouTube tutorials).

The game will be long with interesting power-ups and features but the project is publishing a small test just to find the artist. A good chance for beginners to earn and pump the tc of the project deadline of 6 months and during this time you can teach the unit and do the work :.

The test task for which the performer will be selected for the entire project (only a developer is needed - the entire new vector of the graphic has already been drawn, all assets are ready, it remains to collect everything into a single game). Temple can be used or you can not touch those who already have other 2D work, at your discretion, if there is your template on which you can fulfill the requirement or want to sketch from scratch - suitable. Without graphics, schematic circles / squares are also suitable, the main thing is the exact fulfillment of the requirements of 2 + 3:

1. Understand the template and find in it where to change the parameters of the physics of the machine.
2. Make the gas and brake pedal turn the machine when it is in the air with both wheels (as in Hill climb racing). That is, when at least one wheel touches the ground – the gas and brake pedals function as a gas/brake (as in the template now) and when both wheels are off the ground – these pedals function as a left/right tilt (play Hill climb racing 2 to estimate the required tilt speed).
3. To obscure all the speed (accelerate speed/angular drag/linear drag/mass/friction/etc') that would turn out to feel like playing "Hill climb racing 2" - this is the main goal and only one who knows how to work with 2D physics, if you did not work before - do not try, spend a month on random attempts to pick up these values :) and no, watching the tutorial and repeating all one for one you will not perform the task because it is not at all like what is required, and the chip is in the exact calibre - and therefore understanding of each digit.

Anyone who completes 1+2+3 and sends the result will be able to skip 1000p per try, regardless of whether he is selected as the performer for the entire game. This is so that you do not waste your time on this test task : those of you who still decide to fulfill and send - thank you!

The contractor will be selected from those who perform 1+2+3.

3000p is given to the best performer, and we are working on the whole game using several new orders (milestones, divided into 5-6 parts, each part is a specific list of tasks). Before deciding who to work with, I will have to ask what was introduced and why, how the task was solved (assessing the understanding of the code - that the result was not a finger-pointed finger into the sky, and the performer knew what he was doing).

I know this all sounds like overkill requirements for such a small task and budget - but I'm looking for a developer for a long-term collaboration. Take on the test task only if you are satisfied with all the described.

Send the test task as a Unity project or as an APK file for Android (should work on Android 4.4+ i.e. KitKat and higher).

Thank you!

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