About the service
I develop audio software on C++ and care most about two things: how it sounds and how efficiently it works. For many years I have written real-time effects, synthesizers, filters and analysis tools that handle heavy signal chains without glitches or dropouts. If you have a sound in your head or a raw prototype that stutters, I will turn it into clean processing with low latency, stable under any conditions.
My work spans the entire DSP stack: equalizers, compressors, reverbs, delays, saturation and modulation effects, subtractive and wavetable synthesizers, oversampling and FFT analysis. I make plugins in VST3 and AU formats on JUCE, but I also work confidently in pure audio callbacks on C++ when a project needs minimal footprint. I profile carefully, don't allocate memory in the audio thread, tame denormals and keep code readable and maintainable.
Tell me the platform, target latency and the sound you need — and I will suggest an approach with honest trade-offs before any code. You get clean source and builds that you can actually ship.
What I can do:
— Real-time effects and mixing tools
— VST3/AU plugins, synthesis engines and samplers
— Filters, analysis and metering
My work spans the entire DSP stack: equalizers, compressors, reverbs, delays, saturation and modulation effects, subtractive and wavetable synthesizers, oversampling and FFT analysis. I make plugins in VST3 and AU formats on JUCE, but I also work confidently in pure audio callbacks on C++ when a project needs minimal footprint. I profile carefully, don't allocate memory in the audio thread, tame denormals and keep code readable and maintainable.
Tell me the platform, target latency and the sound you need — and I will suggest an approach with honest trade-offs before any code. You get clean source and builds that you can actually ship.
What I can do:
— Real-time effects and mixing tools
— VST3/AU plugins, synthesis engines and samplers
— Filters, analysis and metering