About the service
I design and program real-time sound synthesis systems in SuperCollider and have spent many years making sound behave exactly as intended. Whether you need a generative music engine that never repeats, a responsive score for an interactive installation, or a reliable platform for live coding on stage—I write clean, well-structured SynthDefs and pattern systems that hold up under load. My work includes granular and additive synthesis, physical modeling, sample manipulation and dense algorithmic composition, where each performance is unique but remains musical. For installations I tie SuperCollider to sensors, cameras and controllers via MIDI or OSC, so the sound responds to people moving through the space live, not mechanically. I watch latency, CPU headroom and stability, because a piece that crashes on opening night helps no one. I deliver each project with commented source code, a short instruction on how to run and configure it, and a recorded demo so you hear exactly what you're getting. I'm comfortable working with artists, game teams, choreographers and researchers, turning raw ideas into working sound systems. If you have a sketch, a reference or just a feeling you want to capture, send it over and I'll honestly tell you what's possible, how long it will take, and where the interesting risks hide. My goal is to hand you an instrument you can keep playing long after I'm done.