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Unity Developer — 2D & 3D Mobile Games in C#
Service description
I am a Unity game developer, and for the past several years I have specialized in building 2D and lightweight 3D games for mobile devices. Most of my work begins with a rough idea or a paper prototype, and I turn it into a playable build that feels good in the hand: responsive touch controls, snappy animations, and a frame rate that stays smooth on mid-range phones. I write clean, maintainable C# and structure projects so that designers and artists can tweak values without touching code. Whether you need a hyper-casual runner, a puzzle game, a match-three, or a small 3D arcade title, I can take it from empty scene to something you actually enjoy playing.
My strength is gameplay systems and the invisible glue that holds a game together: state machines, input handling, level loaders, save systems, object pooling, and 2D and simple 3D physics tuned so collisions and movement feel natural rather than floaty. I care a lot about performance and memory, because a mobile game that stutters or drains the battery loses players fast. I also handle the parts many developers avoid — integrating ads and in-app purchases, wiring up analytics, and preparing the game for a real launch. I have shipped titles through the full submission process and know how to avoid the common rejections.
When we work together I keep things transparent: regular playable builds, honest estimates, and short feedback loops so you always know where the project stands. I am comfortable joining an existing codebase or starting fresh, and I document what I build so you are never locked to a single person.
— 2D and simple 3D game development in Unity
— Gameplay programming and systems architecture in C#
— 2D and 3D physics, collisions, and character movement tuning
— Monetization: rewarded and interstitial ads, in-app purchases
— Analytics, remote config, and A/B testing setup
— Performance and memory optimization for mobile
— Publishing and submission to the App Store and Google Play
My strength is gameplay systems and the invisible glue that holds a game together: state machines, input handling, level loaders, save systems, object pooling, and 2D and simple 3D physics tuned so collisions and movement feel natural rather than floaty. I care a lot about performance and memory, because a mobile game that stutters or drains the battery loses players fast. I also handle the parts many developers avoid — integrating ads and in-app purchases, wiring up analytics, and preparing the game for a real launch. I have shipped titles through the full submission process and know how to avoid the common rejections.
When we work together I keep things transparent: regular playable builds, honest estimates, and short feedback loops so you always know where the project stands. I am comfortable joining an existing codebase or starting fresh, and I document what I build so you are never locked to a single person.
— 2D and simple 3D game development in Unity
— Gameplay programming and systems architecture in C#
— 2D and 3D physics, collisions, and character movement tuning
— Monetization: rewarded and interstitial ads, in-app purchases
— Analytics, remote config, and A/B testing setup
— Performance and memory optimization for mobile
— Publishing and submission to the App Store and Google Play
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