Project description
There's a 100m field.
There are three types of tuskans:
Big: 20 health, go 10m per turn.
Mean: 10 health, go 20m per turn.
Small: 5 health, go 30m per turn.
There's a worker who walks 10m per move towards the nearest tushkin to 0m and does 5 damage.
The player has a gun that can cause 5 damages.
You can't hit a worker.
You have to shoot ahead.
Example: small Tushkin at the 100th mark, you need to shoot at 70m.
If at this moment the worker is at 60m, you can not shoot at 70. q. He'll go 70 next turn.
Zadayaa - not to allow the Tushkins to cross the field (