About the service
I work with Gravity — a compact, fast, object-oriented, and dynamically typed scripting language designed for embedding in native applications and games. If you need a lightweight scripting layer that you or your users can change without rebuilding the host, Gravity is perfect, and I know it thoroughly.
What I do: design and write scripts and modules on Gravity, expose your engine to scripts through clean bindings, connect it all to a codebase in C, C++, or Swift. Use the language to its full potential: classes and inheritance, closures, fibers for cooperative multitasking and coroutine-based game logic, operator overloading, and standard library. Embed the virtual machine itself, register native functions and classes, pass values across the boundary, and handle errors so a bad script never crashes the application.
Typical tasks: game and quest logic, mod and plugin systems, configuration and rules engines, behavior trees for AI, hot content reloading, and a binding layer allowing designers to write scripts without diving into engine internals. Profile and optimize hot spots, keep memory predictable, write readable code that doesn't break as the project grows.
You get commented source code, a brief integration guide, examples of host code with calls and bindings, and tests where appropriate. Tell me about your engine, platform, and what scripts should control — I will propose the cleanest way to embed it. Payment stages, code review, and ongoing support are available.
What I do: design and write scripts and modules on Gravity, expose your engine to scripts through clean bindings, connect it all to a codebase in C, C++, or Swift. Use the language to its full potential: classes and inheritance, closures, fibers for cooperative multitasking and coroutine-based game logic, operator overloading, and standard library. Embed the virtual machine itself, register native functions and classes, pass values across the boundary, and handle errors so a bad script never crashes the application.
Typical tasks: game and quest logic, mod and plugin systems, configuration and rules engines, behavior trees for AI, hot content reloading, and a binding layer allowing designers to write scripts without diving into engine internals. Profile and optimize hot spots, keep memory predictable, write readable code that doesn't break as the project grows.
You get commented source code, a brief integration guide, examples of host code with calls and bindings, and tests where appropriate. Tell me about your engine, platform, and what scripts should control — I will propose the cleanest way to embed it. Payment stages, code review, and ongoing support are available.