About the service
I will write production-ready code in Boo — a Python-inspired, statically typed CLI language that compiles for the dotnet CLR environment. If your project uses Boo for game scripts, editor tools or console utilities, I will expand it, refactor it or build new modules from scratch.
What you will get: game scripts and behaviors for Unity in Boo; custom editor tools and inspector extensions; dotnet CLR class libraries callable from C# and other CLI languages; console utilities and batch processors; interaction layers linking Boo modules with existing dotnet assemblies. Boo's static typing helps catch errors at compile time while maintaining concise and readable syntax.
Each order includes clean commented source code, a brief usage guide and a working build. I test each script on real data, handle edge cases and keep dependencies minimal so the build remains fast. Whether you support an old Unity game with Boo scripts or want lightweight dotnet CLR tools in a compact language — I will help you release reliable and maintainable code. Describe your target runtime environment and I will give you an accurate estimate of the scope of work.
What you will get: game scripts and behaviors for Unity in Boo; custom editor tools and inspector extensions; dotnet CLR class libraries callable from C# and other CLI languages; console utilities and batch processors; interaction layers linking Boo modules with existing dotnet assemblies. Boo's static typing helps catch errors at compile time while maintaining concise and readable syntax.
Each order includes clean commented source code, a brief usage guide and a working build. I test each script on real data, handle edge cases and keep dependencies minimal so the build remains fast. Whether you support an old Unity game with Boo scripts or want lightweight dotnet CLR tools in a compact language — I will help you release reliable and maintainable code. Describe your target runtime environment and I will give you an accurate estimate of the scope of work.