Project description
The shoot is tabletop only: a plain seamless background, no interiors, no extra texture, and light that does not flicker between frames. Motion has to read as smooth at the frame rate we agree on, so I expect proper rigging of the pieces and patient work rather than three quick passes. The components are our pre-production samples and we have one set of them, so the handling is part of the deal: we agree in advance where they sit between sessions, how they are fixed, and in what condition they come back, and anything fragile is shot with extra takes so one cracked token does not cost us a shooting day.
Sound carries as much weight here as the picture. Music must come from stock libraries with a licence that covers commercial and advertising use; no borrowed tracks from anyone's release, under any excuse, because the spot goes into paid placement and a rights claim would take the whole campaign down with it. After the storyboard is approved we budget two rounds of revisions; if we want more than that we are glad to pay, but as a separate quote agreed before that work begins.
What we expect to receive:
— script and storyboard approved before a single frame is shot;
— frame-by-frame shooting of the components on a plain background, with smooth movement of tokens and cards;
— end titles with the game name and the price, in a style we sign off on;
— music and sound effects from licensed libraries, cleared for commercial use;
— horizontal and vertical versions cut for their placements, not cropped from one master;
— burned-in subtitles so the spot works with the sound off;
— project source files handed over after acceptance.