About the service
I've been designing and programming sound in Csound for over nine years—for studio instruments, installations and finished applications. If you need a synthesizer that doesn't exist yet, a bank of DSP effects, or an audio engine inside your own software, I'll build it. Work usually starts with a clear description of the sound you want or a reference recording and ends with clean, commented orchestra and score files that you understand and can develop further yourself. When built-in opcodes aren't enough, I write my own, and I know how to keep the signal chain lean so it runs reliably in real time. I most often take on these tasks: subtractive, FM, granular instruments and physical modeling; convolution and spectral processing; algorithmic and generative composition based on probabilities, Markov chains or rule sets; embedding Csound into desktop and mobile applications through its C interface, so your product lives with a real synthesis engine, not a collection of static samples. I also rescue old orchestra files, port patches from other environments, and polish performance until CPU load becomes predictable. The deliverables include source code, a short guide to how parameters affect the sound, and a working demo render. I check everything with the console renderer, and where real-time matters—under a real-time host—before delivery. Describe the sound, the platform and the timeline, and I'll honestly tell you what's really doable.