About the service
I'm an audio DSP developer and work with Faust every day, turning signal processing ideas into release-ready software. My specialty is real-time audio: synthesizers, compressors and other dynamics, reverberators, filters, distortion, spatialization and modulation effects. Because Faust describes a signal graph at a high level, I quickly go from a sketch or reference sound to a clean, tested implementation, then compile it directly into native C++ for a VST or AU plugin or into WebAssembly for the browser. A typical project looks like this. First we agree on the sound and constraints—sample rate, latency budget, target platform, CPU headroom. Then I write and profile the algorithm in Faust, keeping the code modular so parameters map cleanly onto the host interface. I deliver the built plugin, readable source code, a short note explaining the DSP solutions, and a set of test signals so you can verify the behavior yourself. I watch for numerical stability, denormal handling, and smooth parameter ramping without clicks, and before delivery I test on several block sizes. Over the years I've shipped antialiased oscillators, physically modeled strings, convolution reverberators and feedback networks, as well as multi-effect chains. Describe the effect or instrument you need, tell me what you want—a standalone binary, a plugin, or an embeddable Wasm module—and I'll honestly assess the task and do it right.