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WebAR virtual try-on for products in online store

116 views 0 responses#42047
Budget€1,050for the project
FormatOne-time projectno prepayment
PaymentCash, Bank transfer
Responses acceptedResponse period is overuntil 15.09.2026
Responses0category average: 1.1
Views1168 in 14 days

Project description

Translated
We're a medium-sized online store, and we're losing sales due to customer doubts and a high number of returns: people can't imagine in advance how a product will look on them or in their room. We want to close this gap with the help of try-on in augmented reality, which works directly in a mobile browser without installing an app. A customer opens a product card from their phone, clicks the try-on button, grants camera access, and immediately sees the item in the real world: glasses and accessories are anchored to the face, while large items like furniture scale correctly and are placed on the room floor. The experience must be instant and trustworthy, because any lag, jitter, or poor alignment will be more harmful than the complete absence of the feature.

The solution should neatly integrate into our existing product cards rather than exist as a separate microsite. We need face tracking for wearables with realistic occlusion and stable anchoring, plane detection and believable scaling for room placement, and a lightweight loader so 3D models load quickly on mobile networks. You describe a 3D content preparation pipeline and provide clear instructions for optimizing models, textures, and materials so our team can add new products without a developer each time. We also expect correct fallback for devices and browsers without live AR camera support, as well as the ability to take a screenshot and share what was seen. Analytics collection points are mandatory so we can measure the number of try-on openings, session duration, and impact on conversion and returns.

The result includes a frontend module and necessary backend or CDN configuration, a convenient way for an admin to bind a 3D model to a product, documentation, and a brief project handoff. When responding, attach examples of past AR or WebAR work.

— Browser-based WebAR: face tracking for glasses and accessories, plane detection and furniture placement at real scale
— Integration into existing product cards without a separate app or microsite
— Pipeline and instructions for optimizing 3D content for non-technical employees
— Fallback for unsupported devices, screenshot/sharing, and analytics points
Web development Cash, Bank transfer

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