About the service
I create real-time visuals and interactive installations on TouchDesigner, turning empty halls, stages and facades into living, responsive spaces. I work across the full spectrum: projection mapping, generative and audio-reactive graphics, input from sensors and cameras, live show control from a single console. I care about the whole chain — how an idea reads to the viewer, how the signal path stays stable for hours and how an operator runs the show without touching a keyboard mid-performance. You describe the space, mood and story, and I turn it into a scene that responds simultaneously to sound, motion and touch.
Usually a project starts with a short brief and prototype: I show the key visual and interaction mechanics in motion before equipment is purchased. Then I map surfaces, calibrate cameras and depth sensors, connect audio analysis and set up state lists so transitions repeat night after night the same way. I optimize the patch for the specific machine, build in failover states if a sensor fails and document assembly so your team confidently powers on the installation. I've done projects for concerts, exhibitions, brand activations, theater and permanent architectural objects and work closely with lighting designers, sound engineers and the stage right on site.
— Projection mapping and multi-surface calibration
— Generative and audio-reactive visual systems
— Interaction via sensors, depth cameras and touch
— Live show control, cue lists and operator handoff
Usually a project starts with a short brief and prototype: I show the key visual and interaction mechanics in motion before equipment is purchased. Then I map surfaces, calibrate cameras and depth sensors, connect audio analysis and set up state lists so transitions repeat night after night the same way. I optimize the patch for the specific machine, build in failover states if a sensor fails and document assembly so your team confidently powers on the installation. I've done projects for concerts, exhibitions, brand activations, theater and permanent architectural objects and work closely with lighting designers, sound engineers and the stage right on site.
— Projection mapping and multi-surface calibration
— Generative and audio-reactive visual systems
— Interaction via sensors, depth cameras and touch
— Live show control, cue lists and operator handoff