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Natalia

UI/UX & Product Designer
Service description
I build products in 3D and turn them into photorealistic images that sell. Working in Blender, I model each item from your drawings, dimensions or reference photos, then set up accurate materials, studio lighting and camera angles so the final render looks like a real photograph rather than a computer picture. Whether you need a single hero shot for a landing page or a full set of angles for a catalog, I handle the whole pipeline from an empty scene to the finished file, and I keep the geometry clean so the same model can be reused for new campaigns without paying for it twice.

My focus is the kind of imagery online stores actually use every day. I prepare packshots on a neutral background, lifestyle scenes that place the product in a believable room or setting, and smooth 360° turntables that let a customer spin the item on a product page. Materials are the part I care about most: brushed metal, glass, fabric, matte plastic and glossy coatings each get their own treatment so textures read correctly at any zoom level. You tell me the resolutions and formats you need, and I deliver files ready for web, print or advertising without extra rework on your side.

Working with 3D instead of a photo studio gives you real flexibility. Once the model exists, changing a color, swapping a label, adding a variant or producing a new marketing shot takes hours instead of a reshoot, and every image stays perfectly consistent across your whole range. I keep you updated with preview frames at each stage so we agree on framing, mood and detail before the final high-resolution render is queued, and I stay available for small tweaks after delivery.

— Clean, reusable Blender models from sketches, specs or photos
— Studio packshots, lifestyle scenes and 360° turntables
— Any resolution and format for web, catalog or ad use
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Listing author: Natalia