Freelance › Freelancers services › Design and multimedia › AR Filter & Face Effect Design in Spark AR and Lens Studio
AR Filter & Face Effect Design in Spark AR and Lens Studio
Service description
I build augmented-reality face and camera filters that people actually want to share, and I take them all the way from concept to a published, store-ready effect. Working in Spark AR and Lens Studio, I create branded masks, animated makeup and jewelry, product try-on layers, world effects that anchor 3D objects into the room, and small interactive games driven by face gestures, taps or the front camera. Every filter is designed around a clear idea first, then modeled, textured and animated so it reads instantly on a phone screen and feels alive the moment the camera opens.
My work is not just a nice preview in the editor. I optimize meshes, textures and shaders so the effect stays inside platform limits and loads fast on mid-range devices, because a filter that lags or gets rejected in review is a filter nobody uses. I set up accurate face tracking, occlusion, segmentation and hand or world triggers, test across different faces and lighting, and prepare all the icons, demo videos and metadata the publishing flow asks for. If you already have brand guidelines, 3D assets or a campaign concept, I fit the effect to them; if you start from a rough idea, I help shape it into something that works technically and looks good.
You receive a finished, tested effect ready to go live, along with the source project so your team can reuse or update it later. I can handle a single hero filter for a launch, a themed series for a seasonal campaign, or an ongoing set of effects for a brand that wants a steady presence in AR. Tell me the platform, the goal and any assets you have, and I will tell you honestly what is realistic within the budget and timeline.
— Branded face masks, makeup and accessory try-on
— Product and world effects with 3D object placement
— Interactive face-gesture and camera-triggered mini games
— Full optimization, testing and publish-ready delivery
My work is not just a nice preview in the editor. I optimize meshes, textures and shaders so the effect stays inside platform limits and loads fast on mid-range devices, because a filter that lags or gets rejected in review is a filter nobody uses. I set up accurate face tracking, occlusion, segmentation and hand or world triggers, test across different faces and lighting, and prepare all the icons, demo videos and metadata the publishing flow asks for. If you already have brand guidelines, 3D assets or a campaign concept, I fit the effect to them; if you start from a rough idea, I help shape it into something that works technically and looks good.
You receive a finished, tested effect ready to go live, along with the source project so your team can reuse or update it later. I can handle a single hero filter for a launch, a themed series for a seasonal campaign, or an ongoing set of effects for a brand that wants a steady presence in AR. Tell me the platform, the goal and any assets you have, and I will tell you honestly what is realistic within the budget and timeline.
— Branded face masks, makeup and accessory try-on
— Product and world effects with 3D object placement
— Interactive face-gesture and camera-triggered mini games
— Full optimization, testing and publish-ready delivery
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