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Interactive 3D graphics in the browser with WebGL and Three

Viktoria

Technical Writer & Documentation Specialist
Service description
I am a browser-3D developer, and my whole craft lives inside the web page rather than inside a game engine. Using WebGL and the Three library I build interactive scenes that load in an ordinary browser tab: rotating product viewers, real-time configurators, animated hero sections, and data visualizations where geometry, light and camera all respond to the user. I care about the things that make 3D on the web actually usable, not just impressive in a demo, so I plan the scene graph, the asset pipeline and the render loop from the start rather than bolting them on later.

Much of my time goes into performance and correctness, because a heavy scene that stutters on a mid-range phone is a failed scene. I optimize draw calls, bake and compress textures, set up level-of-detail and frustum culling, and load glTF models progressively so the first frame appears fast. When a project needs a specific look I write custom GLSL shaders for materials, water, particles, dissolve and post-processing effects, and I wire everything to a responsive render loop that behaves the same on desktop, tablet and mobile. I also handle the boring but vital parts: color management, correct lighting, fallbacks for weak GPUs and graceful degradation when WebGL is unavailable.

I work comfortably alongside existing frontends, integrating a 3D canvas into React, Vue or plain JavaScript without taking over your whole stack. Tell me the goal, the target devices and the assets you have, and I will propose a realistic scope, a frame-rate budget and a clear plan. To be clear about my niche: I am a WebGL and Three specialist for the browser, not a Unity or Unreal game developer, and my focus is interactive graphics on the web.

— WebGL and Three scene development
— Product configurators and 360 viewers
— Custom GLSL shaders and post-processing
— glTF model loading and optimization
— Scroll-driven and interactive animations
— Data and scientific 3D visualization
— Performance tuning for mobile GPUs
— Integration with React, Vue or vanilla JS
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Listing author: Viktoria