Modelers of buildings and gaming objects

Employer
[no-member:pro]Olesya[/no-member:pro]Olesya
Project parameters
Type of cooperationPeriodic employment
SectionDesign and multimedia
Prepaymentwithout prepayment
Payment methodsBank transfer, Electronic money
Acceptance of requestsclosed
Project description
We need modelers. The responsibilities include the development of models for the concepts of buildings, military equipment and weapons in the style of Sci-Fi.
Requirements:
- Confident possession of 3D editor (3ds max, ZBrush, Blender or any other);
- Experience in creating high-poly / low-poly models, scanning, maps of normal;
We are considering options for training promising candidates.
Work remote, pay piece by piece.
You need to create 3ds max object models and procedural textures in Substance Designer for 3d scenes, buildings and objects on the battlefield of a PC game. Lots of objects. Consider the option of creating only high-poly and low-poly models or only textures and materials in Substance Designer.
The test is issued after you contact me. As a result of the completed test task, go through an interview with the director.
Requirements:
- Confident possession of 3D editor (3ds max, ZBrush, Blender or any other);
- Experience in creating high-poly / low-poly models, scanning, maps of normal;
We are considering options for training promising candidates.
Work remote, pay piece by piece.
You need to create 3ds max object models and procedural textures in Substance Designer for 3d scenes, buildings and objects on the battlefield of a PC game. Lots of objects. Consider the option of creating only high-poly and low-poly models or only textures and materials in Substance Designer.
The test is issued after you contact me. As a result of the completed test task, go through an interview with the director.