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Pawn scripts for SA-MP and open.mp servers
Service description
I am a Pawn developer with many years of practical experience creating game modes for SA-MP and open.mp, and I also code in Pawn for embedded automation, where the language is used as a fast and lightweight scripting layer. If you have a role-play, free-roam, deathmatch or racing server and need reliable code, I will lead the project from the first line to a polished, battle-ready gamemode.
What I do: complete game modes from scratch, individual filterscripts, custom commands (classic and via command processors), dialog systems, factions and jobs, admin panels, anti-cheat checks, dynamic real estate, transport and inventory logic. I connect the server to a MySQL or SQLite database through modern streaming plugins so that player accounts, statistics and progress are saved securely without blocking the main thread. I work with popular includes and plugins: sscanf, streamer, y_hooks, pawn-cmd, keeping code modular and readable.
Besides new features, I eliminate crashes, memory leaks and callback errors, clean up spaghetti code from previous developers and profile scripts, removing lags from heavy loops and frame-by-frame timers. If you migrated from SA-MP to open.mp, I port your old scripts and adapt them to the new API.
You get commented source code, a brief installation guide and testing on a clean server build before delivery. Describe your server concept and send your current pawn files — I'll estimate the scope and timeline. Clear communication, neat commits and no forgotten debug output.
What I do: complete game modes from scratch, individual filterscripts, custom commands (classic and via command processors), dialog systems, factions and jobs, admin panels, anti-cheat checks, dynamic real estate, transport and inventory logic. I connect the server to a MySQL or SQLite database through modern streaming plugins so that player accounts, statistics and progress are saved securely without blocking the main thread. I work with popular includes and plugins: sscanf, streamer, y_hooks, pawn-cmd, keeping code modular and readable.
Besides new features, I eliminate crashes, memory leaks and callback errors, clean up spaghetti code from previous developers and profile scripts, removing lags from heavy loops and frame-by-frame timers. If you migrated from SA-MP to open.mp, I port your old scripts and adapt them to the new API.
You get commented source code, a brief installation guide and testing on a clean server build before delivery. Describe your server concept and send your current pawn files — I'll estimate the scope and timeline. Clear communication, neat commits and no forgotten debug output.
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