
1
Дмитрий
no recommendations
no complaints
Project title: Write code for static meshes
Type of cooperation: Periodic employment
Section: Software development
Prepayment: without prepayment
Payment methods: Electronic money
Acceptance of requests: from 2023-10-22 until 2023-11-06
Type of cooperation: Periodic employment
Section: Software development
Prepayment: without prepayment
Payment methods: Electronic money
Acceptance of requests: from 2023-10-22 until 2023-11-06
Project description:
Remote work for a programmer. You need to write code to place static meshes at UE4 C++. We are engaged in transferring the game from UE2 to UE4, respectively, a C++ programmer is needed for some tasks. The first task for which you need to write code is the following:
1. There are FBX files with static mesh, textures to them and a json file in which the desired path to these mesh is prescribed, as well as their coordinates and rotation. It looks something like this: {"staticMeshes":[{"staticMesh":"Door_Set_S.ELF_Door_Set.Elf_Door_01","actorClass":"Engine.StaticMeshActor",":-2598.3398,":1933.0273,";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;""""""""""";;;;;;;;;;;;;;;""""""""""""""""""""";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""&qu
2. You need to parse the json file, select the path to the interference, create this path with directories, and place the file at the end of the path. In this example, it would be staticmeshes/Door_Set_S/ELF_Door_Set/Elf_Door_01.fbx.
3. Put on the stage these statics with the desired coordinates, rotation and scale from the json file
4. So you need to automate the process so that thousands of interferences are not placed manually, because this is the transfer of an existing game, and not the creation of a new one, the coordinates of the interferences are known in advance and exported.
Remote work for a programmer. You need to write code to place static meshes at UE4 C++. We are engaged in transferring the game from UE2 to UE4, respectively, a C++ programmer is needed for some tasks. The first task for which you need to write code is the following:
1. There are FBX files with static mesh, textures to them and a json file in which the desired path to these mesh is prescribed, as well as their coordinates and rotation. It looks something like this: {"staticMeshes":[{"staticMesh":"Door_Set_S.ELF_Door_Set.Elf_Door_01","actorClass":"Engine.StaticMeshActor",":-2598.3398,":1933.0273,";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;""""""""""";;;;;;;;;;;;;;;""""""""""""""""""""";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""&qu
2. You need to parse the json file, select the path to the interference, create this path with directories, and place the file at the end of the path. In this example, it would be staticmeshes/Door_Set_S/ELF_Door_Set/Elf_Door_01.fbx.
3. Put on the stage these statics with the desired coordinates, rotation and scale from the json file
4. So you need to automate the process so that thousands of interferences are not placed manually, because this is the transfer of an existing game, and not the creation of a new one, the coordinates of the interferences are known in advance and exported.