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Алена
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Project title: Smoothing of surfaces of triangulated nets (Béziers curves)
Type of cooperation: One-time project
Section: 3D graphics
Prepayment: prepayment is possible
Payment methods: Bank transfer
Acceptance of requests: from 2019-06-21 until 2019-06-27
Type of cooperation: One-time project
Section: 3D graphics
Prepayment: prepayment is possible
Payment methods: Bank transfer
Acceptance of requests: from 2019-06-21 until 2019-06-27
Project description:
Algorithm:
1. Count the triangulated surface. Stl or ply formats.
2. Find the edges of this surface (it can be considered that the edge is one).
We get a rib chain.
You can just do it by using the neighborhood structure.
We are now using the wiged edge data structure.
And we get a chain of ribs on the way out.
It's a curve.
I think Steps 1 and 2 can be arranged in one class.
3. Next, we use the Bezier curves. We're getting extra peaks. Dotriangulation. Separate class.
4. We show the result on the screen.
5. We save the result in stl-afqk
The 4+5 is also a separate class.
I need to write for a ready-made 3D editor, which I will not attach here (send to the post office archive). It is urgent, 3-4 days no longer. I think it is not difficult for experienced programmers to write several classes, the only thing you need to understand in the editor (foreign code) is the main difficulty. The Bézier class of curves and triangulation are already available. Please help me.
Algorithm:
1. Count the triangulated surface. Stl or ply formats.
2. Find the edges of this surface (it can be considered that the edge is one).
We get a rib chain.
You can just do it by using the neighborhood structure.
We are now using the wiged edge data structure.
And we get a chain of ribs on the way out.
It's a curve.
I think Steps 1 and 2 can be arranged in one class.
3. Next, we use the Bezier curves. We're getting extra peaks. Dotriangulation. Separate class.
4. We show the result on the screen.
5. We save the result in stl-afqk
The 4+5 is also a separate class.
I need to write for a ready-made 3D editor, which I will not attach here (send to the post office archive). It is urgent, 3-4 days no longer. I think it is not difficult for experienced programmers to write several classes, the only thing you need to understand in the editor (foreign code) is the main difficulty. The Bézier class of curves and triangulation are already available. Please help me.