Smoothing of surfaces of triangulated nets (Béziers curves)

Alena
Employer

[no-member:pro]Alena[/no-member:pro]

1 projects
Project parameters
Type of cooperationOne-time project
Prepaymentprepayment is possible
Payment methodsBank transfer
Acceptance of requestsfrom until Jun 27, 2019
Project description
Algorithm:
1. Count the triangulated surface. Stl or ply formats.
2. Find the edges of this surface (it can be considered that the edge is one).
We get a rib chain.
You can just do it by using the neighborhood structure.
We are now using the wiged edge data structure.
And we get a chain of ribs on the way out.
It's a curve.
I think Steps 1 and 2 can be arranged in one class.
3. Next, we use the Bezier curves. We're getting extra peaks. Dotriangulation. Separate class.
4. We show the result on the screen.
5. We save the result in stl-afqk
The 4+5 is also a separate class.
I need to write for a ready-made 3D editor, which I will not attach here (send to the post office archive). It is urgent, 3-4 days no longer. I think it is not difficult for experienced programmers to write several classes, the only thing you need to understand in the editor (foreign code) is the main difficulty. The Bézier class of curves and triangulation are already available. Please help me.
Project author: [no-member:pro]Alena[/no-member:pro]