Implement the possibility of creating a local game

Employer
[no-member:pro]Damir[/no-member:pro]
Project parameters
Type of cooperationOne-time project
SectionMobile app development
Prepaymentwithout prepayment
Payment methodsElectronic money
Acceptance of requestsfrom Jun 9, 2021 until Jun 24, 2021
Project description
We need a developer for mobile devices. I am playing a 2D online team game under Android/IOS.
There are two teams in the game: Red, Blue.
We need to create a local game. After creating a local server, the game lobby will open. In which, using a button on the screen, you can choose between two commands. Then, when all players have pressed the ready button, the game scene itself is triggered.
To connect to the server, another player needs to open a list of local servers. This list displays all the local servers that were created by other players in this WI-FI, and the server information is
1) Its IP/Name of the server creator
2) Number of players.
After clicking on the server, the connection is made. Next, you need to press the ready button. When everyone is ready, start the game.
The problem should be solved with Mirror Networking (I think the best solution is), but not through UNET. Of course, if there are better or more convenient solutions, offer them. The game should use Network Manager/Network Lobby Manager script from Mirror, as well as to facilitate the work can be useful Network Discovery script, it is created by an individual for Mirror. It can be found on GitHub.
There should be two scenes: one scene is the menu and the other is the game scene; two prefabs are one for the player’s lobby and the other for the player himself. The game prefab could be a simple cube or a sphere or something.
The lobby scene should use the usual UI Buttons from unity. You can't worry about beauty.
A clear code would be a huge plus. Further cooperation is possible.
I tried to do something myself, but my programming skills and knowledge were lacking. I think there's someone who knows this well.
If you have any questions, ask.
There are two teams in the game: Red, Blue.
We need to create a local game. After creating a local server, the game lobby will open. In which, using a button on the screen, you can choose between two commands. Then, when all players have pressed the ready button, the game scene itself is triggered.
To connect to the server, another player needs to open a list of local servers. This list displays all the local servers that were created by other players in this WI-FI, and the server information is
1) Its IP/Name of the server creator
2) Number of players.
After clicking on the server, the connection is made. Next, you need to press the ready button. When everyone is ready, start the game.
The problem should be solved with Mirror Networking (I think the best solution is), but not through UNET. Of course, if there are better or more convenient solutions, offer them. The game should use Network Manager/Network Lobby Manager script from Mirror, as well as to facilitate the work can be useful Network Discovery script, it is created by an individual for Mirror. It can be found on GitHub.
There should be two scenes: one scene is the menu and the other is the game scene; two prefabs are one for the player’s lobby and the other for the player himself. The game prefab could be a simple cube or a sphere or something.
The lobby scene should use the usual UI Buttons from unity. You can't worry about beauty.
A clear code would be a huge plus. Further cooperation is possible.
I tried to do something myself, but my programming skills and knowledge were lacking. I think there's someone who knows this well.
If you have any questions, ask.