Translation of 3D models in Unity under Hololens

Employer
[no-member:pro]Дмитрий[/no-member:pro]
Project parameters
Type of cooperationOne-time project
SectionSoftware development
Prepaymentwithout prepayment
Payment methodsCash, Bank transfer, Electronic money
Acceptance of requestsfrom Mar 26, 2019 until Apr 2, 2019
Project description
Good afternoon!
It is necessary to transfer the model from standard 3D formats to Unity, adapting it to Hololens augmented reality glasses.
(Models are most commonly 5-500 buildings)
The following opportunities are also needed:
1. Increase/decrease of the object (from real size 1k1 to crumb)
2. Twirling around its axis
3. Turning off layers (for example, remove roofs of buildings, or remove walls, or see only sewers)
4. The ability to connect several hololens to view a single model in 1 room (with the match of the model), i.e. She's on the table with 1 hololens and she'll be there with the second.
5. The ability to easily move on a click on the model at a scale of 1k1 so that you can, for example, stand on the roof of a building and watch the review from it.
Write down how much it costs and how much time and how many points you can implement it.
It is necessary to transfer the model from standard 3D formats to Unity, adapting it to Hololens augmented reality glasses.
(Models are most commonly 5-500 buildings)
The following opportunities are also needed:
1. Increase/decrease of the object (from real size 1k1 to crumb)
2. Twirling around its axis
3. Turning off layers (for example, remove roofs of buildings, or remove walls, or see only sewers)
4. The ability to connect several hololens to view a single model in 1 room (with the match of the model), i.e. She's on the table with 1 hololens and she'll be there with the second.
5. The ability to easily move on a click on the model at a scale of 1k1 so that you can, for example, stand on the roof of a building and watch the review from it.
Write down how much it costs and how much time and how many points you can implement it.