Мария
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Мария

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Project title: Writing a quest script
Type of cooperation: One-time project
Section: Texts and translation
Prepayment: without prepayment
Payment methods: Bank transfer
Acceptance of requests: closed

Project description:
The factory of Orenburg down scarves in my person has the honor to offer you to develop a quest for us, taking into account the subject of our activities (production of world-famous Orenburg down scarves and spiders, socks and knitwear – more details see. Text hidden, history of folk crafts, production and tradition. The overall objective is to introduce the visitors of the factory in a fascinating, playful, exploratory way to all aspects of history, culture, traditions and legends that surround everything related to our products. The form of the quest for this seems to us ideal.

We offer you the technical task (our requirements) for the development of:

1. The quest must be implemented in one or more related rooms with a total area of 300 to 500 square meters. Mm.
Today, the premises proposed for the quest are one of the floors of the twelve-storey building of the center of folk art crafts (Text hidden) with a free layout. In the center of the floor is an elevator hall. The perimeter is windows. The total usable area is 650 square meters. m.
2. The prelude to the quest (waiting room) should be a small museum telling about the history of the Orenburg downhill scarf. We assume that certain knowledge gained in the museum before the quest should be used by the participant of the game to perform tasks.
3. The duration of the quest is not limited (the main thing is that it is interesting and not tiring)
4. The number of players for one quest is as large as possible – we want to attract the attention of entire classes and student groups to it.
5. The quest should ideally be an independent commercial project, capable of at least maintaining itself.
6. The quest scenario, in agreement with us, can be distributed by the authors to other customers in the franchise.
7. Creating a quest is necessary “turnkey”, that is, not only writing a script, but also its embodiment in scenery and mechanisms. If you are not ready to take on the stage of the implementation of the scenario, then you select for us 2-3 options for companies that are ready to implement your ideas in practice.
8. The budget of the quest is not defined, that is, it can be quite large. In any case, we guarantee full payment for intellectual services (full development of the quest scenario – we prescribe and issue all services with the relevant contract). If we are satisfied with the scenario, we will proceed to its implementation.
9. In the quest, you can use a maximum of one actor.
10. We see an option in which players from the past (the time of the birth of the Cossacks in the Urals, when the first Orenburg headscarves appeared) must get lost technology, drawings, experience in the production of scarves and bring them to the present, enter into the computer and get a ready-made linked scarf or spider web at the output (now this is how headscarves are knitted). But this is our idea, I'm sure yours will be even more interesting.
11. Given the trends in the quest market, there is a relationship between the terms “web”, web, spider, thread, yarn ...
12. The important point is that we do not want a virtual tour with elements of a quest, but a full-fledged quest, when for a certain time you need to solve certain tasks and puzzles, perform practical actions and achieve results.
13. We would also like to receive recommendations from you on the promotion of the quest, as well as its further improvement.
14. Unfortunately, for reasons of TB we cannot place modern machines and mechanisms in the quest room, but it is possible to put what our ancestors used, as well as the non-working machines of the last century.


The main criterion for us will be the originality of the script, its attractiveness for potential visitors.
The second criterion will be the cost of your services and the implementation of your script.
The third criterion will be the possibility of the project payback.
Project author
Мария